evilco.de

Oliver
Kniejski

evilco.de

about

It's a me!

Hi there!

I'm a Berlin based carbon life form with a passion for coding, making games & sounddesign. I’ve worked on many Unity Projects for multiple platforms, including Hololens and iOS ARKit. Currently, I am developing a small puzzle game on the side. Have a look at some of my personal projects.

Get in touch: mail@evilco.de

games

Rays and Mirrors Icon

RAYs and MIRRORs

in development (Hololens iOS)

Lightray manipulating AR puzzle game exploring the spatial possibilities of the augmented view. Redirect and filter colored lightrays through movement of game pieces on a board. Elaborates on a puzzle previously made for Disoriented. Started as a Hololens playground in Unity3D, maturing with ARKit on iOS, possibly adding Android in the future. Watch a early demo video of the Hololens Version.

Disoriented Title

Disoriented

2017 (Win/OS X/Linux)

First person maze exploration adventure with puzzles and interactive storytelling made with Unity3D as a multimedia group project at Beuth Unitversity of Applied Sciences. Comes with wallpainting mechanism instead of automap and encourages selfdrawn maps by using a grid layout. More infos, images and free download at itch.io

Tactus Icon

Tactus

2016 (Android)

Mobile GPS based, city scale tag game heavily influenced by Scotland Yard. Each player uses a device with a map pinpointing the position of the others. The chased gets a headstart and his position is only updated periodically. Made as a software engineering group project at Beuth Unitversity of Applied Sciences. Server and Client written in Java.

Liftboy Icon

LiftBoy

2015 (Win/OS X)

Fast reaction elevator action arcade game programmed in a dream and written in JavaFX. You'll need all your fingers and a quick eye to withstand the rush of hotel guests. More infos, images and free download at itch.io

software

AReye Icon

AReye

2018 (iOS)

Smartphone app enabling multiuser realtime manipulation and permanent real world location placement of virtual objects in AR. Made for my Thesis B.Sc. at Beuth University of Applied Sciences. Client(Unity3D + ARKit) Server(node.js + express + Socket.IO + mongoDB). Watch a demo video.

TrayRacer

TrayRacer

2016 (Java)

Raytracer, written in Java. Made as a group project at Beuth Unitversity of Applied Sciences. Source at GitHub